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Dwimmermount

Dwimmermount is a classic dungeon in every sense. The preview for backers of the Kickstarter has a first level that feels both formal and archetypal, yet also lavishly rich in atmosphere. There is a...

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Summoning All Readers

So! I've been thinking again of changing the format of this blog. Life, inexorable creature that it is, has once again imposed its will upon me, and I won't have all the free time to write long...

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Dungeon Mono-Tables

Inspired by Jeff's vertical geomorph Castle Dundagel (an idea I have also been thinking of lately) and the Dungeon Crawl Classics Roleplaying Game, I have sketched out some mono-tables for random...

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My Variant of Searchers of the Unknown

Like the regular Searchers of the Unknown, but faster paced, so that you can start the first session in Quasqueton and be in Erelhei-Cinlu by the fifth!Build PCsRoll 1d3. Create that many PCs.1) Choose...

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Warhammer Fantasy Roleplay

Looking back, I am coming more and more to admire Warhammer Fantasy Roleplay, and I am grateful for having a nearly compete collection of the second edition. I came a little too late in the game to get...

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Magic in Questers

I admit, I have always liked the way David C. Sutherland III drew a magic-user. Pointy hats, stars, long beard... I really can't imagine it being any different. Flipping through the excellent and...

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Review: Sailors of the Starless Sea

Sailors of the Starless Sea is the first adventure module available for purchase after the release of the Dungeon Crawl Classics Roleplaying Game. Starless Sea is meant to be an introductory adventure...

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Cosmic Alignment

John (of Thistledown Post) put up an interesting discussion on alignment in the DCC RPG. As he relates..."The system of alignment in the DCC RPG is one that reflects its old-school heritage... Law is...

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Kickstarter

It's raining today. I'm in the home stretch of working at perhaps my second worst job (I worked at a nursing home when I was a teenager, which takes the cake by far). I always love the rain—gusting...

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SUPER OD&D

Marv made an interesting comparison over on the Goodman Games boards. To me, Dungeon Crawl Classics is like a Super OD&D (in the tradition of Super Mario Brothers games). Indeed, it has many...

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New Gary Gygax Setting

I don't usually do this, especially after my recent rant about Kickstarters that "over-promise," but I have to make an exception for John Adams' (of Brave Halfling Publishing fame) new project, the...

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What is a Setting?

Campaign settings have always held a rather schizophrenic place in this hobby. The first settings, Blackmoor and Greyhawk, were merely the dungeon and the environs around it, extending further only...

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Every Fighting-Man is Unique

I am not aware when it came about, but at some point a vicious rumour crept into our collective understanding of Dungeons & Dragons. This rumour subtly, surreptitiously put forth the notion that...

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Say No or Force Them to Make a Saving Throw Versus Death

Flipping through Diaspora yesterday, I came across a sentiment increasingly common to modern roleplaying games. At the core of Diaspora (and many such newer games) is the phrase "Say Yes, or Roll the...

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Worldsmiths

I wanted to expand a little on the previous discussion of campaign preparation. I do not believe a referee's preparation should look anything like a published adventure module, which were fixed and...

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Bonded to the World

In many ways, how players are rewarded at the table will define your game, and thus your game world. After all, the world only comes to life in response to the players' action (or inaction), which is...

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Questers into the Unknown

I have been working again on Questers, this time translating it to Dungeon World. So far, this is my progress. Let me know what you think, and I will add it to the blog Treasury for future access....

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The Grande Review

(See also Part II, III and IV)It is not quite spring, but I thought I might do a little spring cleaning around here. I have resettled to Boston and my interests have similarly been struck by...

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The Grande Review, Part II

(See also Part I, III and IV)The High Elves: Sheltered away on a hidden island across the Great Western Ocean, High Elf society is divided into the arrogant nobles of the inner isle and their more...

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The Grande Review, Part III

(See also Part I, II and IV)Chaos: For as long as there have been human settlements in the Old World, the North has been known as a dark and blighted wasteland, doomed under the pall of an insidious...

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